Our major product, 'Mantis LOD Editor - Standard Edition', which is a polygon reduction toolset(include an editor extensions and a standalone app), you can simplify your 3d models and make LOD from within Unity's editor or from the standalone app.
This product can work on Windows x86/x86_64 and OSX.
1. Generate LOD for both static meshes and skinned meshes.
2. Automatically protect UV boundaries and material boundaries.
3. Protect all open boundaries or smartly merge some smooth parts of open boundaries.
4. Protect all blend shapes.
5. Super fast, it can simplify 50,000 triangles per second.
6. Preview final effect in real time.
7. Can simplify huge 3d models.
Our most advanced product, 'Mantis LOD Editor - Professional Edition', not only works as a native editor extension plugin for Unity Pro by dragging a slider to generate LOD levels, but also works as a runtime progressive mesh engine, you no longer have to make LOD manually, the generated progressive mesh can run on all platforms Unity support, such as Windows x86/x86_64, OSX, iOS devices, Android devices, etc.
This product can work on Windows x86/x86_64 and OSX.
1. Generate LOD for both static meshes and skinned meshes.
2. Automatically protect UV boundaries and material boundaries.
3. Protect all open boundaries or smartly merge some smooth parts of open boundaries.
4. Protect all blend shapes.
5. Super fast, it can simplify 50,000 triangles per second.
6. Preview final effect in real time.
7. Can simplify huge 3d models.
8. Simplify hundreds of 3d models in batch.
9. Advanced progressive mesh technology.
10. Generate progressive meshes for hundreds of 3d models in batch.
Our portable product, 'Mantis LOD Editor - Standalone Edition' is a standalone app, it can simplify huge 3d models while remain all animation/rigs, it is a good choice for other game engines, such as Unreal engine, etc.
It can import FBX, DAE, OBJ, DXF and 3DS files, and export FBX files.
This product can run on Windows(XP/7/8/10) and OSX(10.8/10.9/10.10/10.11).
1. Generate LOD for both static meshes and skinned meshes.
2. Automacally protect UV boundaries and material boundaries.
3. Protect all open boundaries or smartly merge some smooth parts of open boundaries.
4. Protect all blend shapes.
5. Super fast, it can simplify 50,000 triangles per second.
6. Preview final effect in real time.
7. Simplify multiple parts of 3d model with different qualities.
8. Can simplify huge 3d models.